From the above analysis its clear that the key problem to solve is to stop students from getting
distracted by other social media apps and also help them
. Also one of the major findings is that users spend most of the time planning what to study
and also analysing how much time they spent actually studying a certain subject. To solve
the issue of reducing the time planning, I decided to
which
will allow the app to access coursework from Google Classroom and display it directly
in the user goals page.
STEP1: QUEUE > ROUTINE > REWARD
To form a habit, it is important to analyse each of these behaviour. From Card Sorting with
users during the user research, I devised the mental model which gave me a deeper insight
On where I can concentrate in order to build a routine and also how to reward the user.
Mental Model
The app’s user flow looks like
STEP 2 : DESIGN SOLUTION - GAMIFICATION OF UI
(ITERATIVE PROTOTYPING AND TESTING)
From the mental model I identified that the queue is to make a student study regularly, to
make it a routine, I took to the idea of Gamification. As used by many applications, gamification
is a powerful technique to help users build routines in using a mobile app. As a part of gamification
rewards also follow in order to get the user hooked.